March 4, 2026

The First Dolby Atmos Award Winner "Gravity" sound design 85th Academy Award for Sound Editing 2013

Mick Sawaguchi
Fellow member of AES.ips
UNAMAS-Label・Surround Terakoya

Introduction


I analyze Gravity, the first Dolby Atmos mix to win the 85th Academy Award for Sound Editing. Originally planned for a 7.1-channel mix, director Alfonso Cuarón realize Dolby Atmos's emergence as the perfect medium to express immersion. He challenged both the music and sound design to embrace Dolby Atmos, realizing the world of Immersive Audio. The dynamic panning of dialogue and music within the vacuum of space, along with the innovative sound design concepts, make this a highly fascinating work.


*The first film to utilize the Dolby Atmos format was Disney/Pixar's Brave, released the previous year in 2012.


Director Alfonso Cuarón stated the following about this CINEMA:



{Inspired by a report stating that tens of thousands of defunct satellites currently orbit Earth's atmosphere, and that a collision with these—or even operational satellites—could pose an immense threat to human survival, I wrote the script in just three weeks.

The visuals are almost entirely VFX, shot at Shepperton and Pinewood Studios in the UK. Regarding the sound, I approached it as follows:

In conventional film sound design, dialogue is typically centered. I broke this convention by using Dolby Atmos' immersive spatial expression to dynamically pan both dialogue and music.

The advantage of Dolby Atmos is that intended sound localization is accurately reproduced in theaters. This proved especially effective for a film like this one, where characters move dynamically throughout the space.}


1 Production crew

Director: Alfonso Cuaron

Sound Design: Glen Freemantle

Final Mix: Skip Lievsay /Niv Adiri/Christopher Benstead 

At WB De Lane Lea London /WB Burbank U.S.A

Music: Steven Price at Abby Road Studio/British Grove London

Foley Artist: Nicolas Becker

Production Sound: Chris Munro

Sound Recordist: Glen Freemantle/ Nicolas Becker


2. Story and Main Characters


The main characters are Dr. Ryan Stone, a medical engineer conducting her first space experiment, and Matt Kowalski, who commands the space shuttle. While working outside the shuttle, they receive an urgent order from NASA Houston: a massive debris field from a destroyed Russian satellite is heading their way, demanding they immediately halt operations and abort the mission.


However, they fail to evacuate in time and are thrown into open space. Somehow, they manage to return to the shuttle. Matt devises a plan: if they can reach the International Space Station, they'll transfer to a Soyuz spacecraft bound for the nearby Chinese space station Tiangong, then return to Earth aboard a Shenzhou rocket. They proceed together, but tragically, Matt drifts off into space. Left alone in the void, Ryan overcomes immense challenges and safely returns to Earth.


3. Distinctive Sound Design

3-1. Introduction: 00:00:00——00:24:23

The intro is brilliant: starting with the logo, a full-bit musical sequence plays for 37 seconds. When it cuts out, a 9-second non-monophonic sound represents space. In space, Dr. Stone and Kowalski conduct EVA while their colleague Sharif repairs the telescope's circuitry. The peaceful scene of their work continues. Kowalski, who says “I have a bad feeling about this,” receives a command from Houston: “Abort immediately and return.” After returning to the space shuttle, the two see the destroyed interior and plan to return in the Soyuz spacecraft. This scene explains the situation where, due to the accident, only two people are left stranded in space.





 In outer space itself, there is no sound. Therefore, all sounds heard on screen—such as Dr. Stone's breathing, the touch of the ISS, the rotation of screws—are solely sounds heard inside the helmet within the spacesuit. This material was recorded using various contact microphones that pick-up vibrations, then processed with effects to create a muffled sound quality. (Futz processing)

Communication voices from the NASA call center are randomly heard from any of the four height channels per phrase to emphasize height perception. This spatial localization is unique to the open environment of outer space.




An information comes in from NASA's call center: “Mission aborted! Return immediately!” But it's too late—Dr. Stone is hurled into outer space.

This is where Dolby Atmos' immersive audio design comes into play.

Amazingly, the entire soundtrack—Dr. Stone's breaths and dialogue included—spins 360 degrees.






3-2 Transition 00:24:23——00:44:46

As the two men connected by a rope advance toward the International Space Station, Kowalski's fuel runs out. He disconnects the rope and drifts alone through space, encouraging Dr. Ryan. Alone and isolated, Dr. Stone reaches the International Space Station and successfully enters it. Inside the oxygen-filled cabin, he finally removes his spacesuit and boards the attached Soyuz spacecraft, heading for China's Tiangong space station.


The scene where the two survivors, Dr. Stone and Kowalski, cling to the ISS battery panels also features the 360-degree rotating music.


Kowalski drifts off into space, leaving only Dr. Stone to reach the Soyuz. Upon entering the cabin, filling it with oxygen, and removing his helmet, the various noises within the cabin begin to be heard as normal sounds for the first time. Furthermore, the ME-style music used inside the cabin contrasts with the 360-degree music in space by being confined solely to the horizontal plane of the 5.1-channel sound field.



Suddenly, a fire erupts. Its flames race across the entire screen in a 360-degree rotation.

3-3 Main body 00:44:46——01:03:06


Dr. Ryan struggles to pilot the Soyuz toward “Sky.” But the satellite runs out of fuel. Drifting through space in despair, Aninga's DJ plays over the radio transmission received from Earth. Suddenly, a knocking sound is heard from outside the ship.


Dr. Stone's parachute, detached from the Soyuz spacecraft, snags on the spacecraft, creating another tense moment as an alarm sound appears with a 360-degree rotating effect.


In the scene where the parachute is cut away with a wrench, the sound of the rope being cut is heard inside the helmet. As mentioned earlier, sounds constantly heard inside the helmet utilize material recorded with underwater microphones or contact microphones.


3-4 Conclusion 01:03:06——01:23:54


The encouraging voice of Kowalski entering the cabin was Dr. Ryan's hallucination.

Summoning his courage, he transfers to the “Sky” module and enters the attached satellite “Shenzhou”.


Reading the green manual, he performed the landing procedures. At the critical moment of “life or death,” the parachute deployed safely, and Houston confirmed the “Shenzhou.” Landing on the ocean surface, Dr. Ryan panicked due to an internal fire but managed to escape the ship and reach the shoreline. Staggering to his feet, Ryan looked up at the sky, feeling Earth's gravity.


In the final scene of the twist, during Dr. Stone's hallucination where “Kowalski came to rescue him,” the 37 seconds he spends entering the ship are rendered in complete silence. However, when the alarm sounds and Dr. Stone snaps back to reality, he transfers to the Chinese sky. This music also employs a 360-degree expression.


Inside the sky, they board the small escape vessel “Shenzhou” and begin their journey back to Earth. As they descend, various debris falls from the rear and height channels in the background. I believe Immersive Audio design is optimal for expressing this sense of enclosed space.




*In the 2018 film A Quiet Place, it also proved effective in scenes like when monsters roam the first floor while a parent and child hide underground.

In the underwater scene where she lands safely, tense sound effects like ringing in the ears unfold in 360 degrees.


Dr. Stone, having swum ashore, walks while objectively hearing the sounds of insects and falling debris.




As Ryan slowly rises and begins to press his feet firmly against the ground, feeling its gravity, the final music—accompanied by a chorus sampling part positioned in the height channel—expresses the joy of being alive. However, I believe this SCORING and END MUSIC stand alone as superb Immersive Audio pieces when listened to separately.





 

3-5 End Credits: 01:23:54–01:31:00


After a 1h24'53" blackout, the staff roll begins and a communication tone appears.

4. Scoring Music


Key features include:

● Music for outer space scenes employs a 360-degree design utilizing all directions freely

Music for scenes inside the spacecraft employs a flat 5.1-channel design.


Music occupies approximately 81% of the film's runtime, meaning some form of music is almost constantly present. This is likely because the music was produced more as ambient soundscapes than traditional scoring music, to support the drama unfolding in the silent vacuum of space.





Composer Steven Price stated that he wanted to create a new orchestral sound by sampling material at Abbey Road Studios and assembling the orchestra, rather than using conventional orchestral recordings. In particular, he mentioned in an interview that the glass harp material proved extremely effective.



 For the 360-degree panning in the music, they first pre-mixed the stems in 5.1 channels, then grouped several of those stem mixes together before performing the 360 panning. Besides Abbey Road Studios, they also recorded at British Groove Studio London. This studio is quintessentially British, boasting a rare, spacious environment in London alongside a vintage 60s console.





5. Foley. Sound Effects. Material Recording


The sound design was handled by veteran British sound designer Glen Freemantle. The author first took notice of his work through his sound design for Slumdog Millionaire (2008). (Winner of 8 Academy Awards at the 81st Academy Awards)


During the interview, they discussed how to represent the silent void of space with sound. They decided to consistently depict outer space itself with ME-style surround music, while contrasting it with actual sounds heard inside the helmet—heartbeats, breathing, and tactile sounds.


For this reason, Foley recording primarily utilized contact microphones, incorporating elements like guitar sounds recorded underwater. Additionally, for mechanical sound effects, the team visited General Motors to capture location recordings of robot assembly and air conditioning sounds.



The communication material with NASA was apparently recorded by him talking alone on Skype in a hotel room.

Chris Munro, credited as Production Sound Mixer, stated that this time he focused more on building the communication system to smooth the movements of the two actors in the studio than on recording dialogue. He has long favored Sanken microphones for production sound booms and hidden mics, particularly liking the natural sound quality of the COS-11 hidden mic. There was also the happy news that this very COS-11 won the 2021 Academy Scientific and Technical Award.


In Conclusion


Originally intended for a 7.1-channel mix, this work underwent an urgent shift to a Dolby Atmos mix following the advent of immersive surround sound technology. By dynamically panning both dialogue and music across 360 degrees, it stands as a landmark production that demonstrated the superior spatial expression capabilities of Atmos.




   

In the 1970s, three directors—G. Lucas, S. Spielberg, and F.F. Coppola—emerged championing an anti-Hollywood stance. Similarly, in the 2000s, three directors from Mexico rose to prominence.

These directors are Alfonso Cuarón, Alejandro G. Iñárritu, and Guillermo del Toro. Director Alfonso Cuarón went on to win an Academy Award for his film ROMA, distributed via the new Netflix distribution system in 2018. Director Guillermo del Toro won for his fantasy film The Shape of Water, and Director Alejandro Iñárritu won for The Revenant.

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Sound Design for the Dolby Atmos Mix of “Arrival”  2016 89th Academy Sound Effects Award

Mick Sawaguchi Sawaguchi 
Fellow M. AES/ips
UNAMAS-Label・Surround Terakoya

                  

Introduction

I examine Arrival (Japanese title: Message), the groundbreaking sci-fi film that won the 2016 Academy Award for Best Sound Editing. The film's defining feature lies in its immersive audio design, where complex themes are conveyed through an ambient-style score crafted using acoustic elements like instruments and voices via the classic tape-loop technique. This seamlessly integrates with the alien voices, movement sounds, and diverse ambiences created by the Canadian-New Zealand-French sound team, also based on natural materials.

Director Denis Villeneuve, based in Montreal, Canada, is a new-generation director who went on to helm Blade Runner 2049, the 2017 remake of the classic Blade Runner.


1 Production crew


Director: Denis Villeneuve

Sound Design: Sylvain Bellemare

Vessel sound: Olivier Calvert

Heptopod vocal sound: Dave Whitehead. Michelle Child

Final Mix: Bernard Gariépy Strobl,

Music: Jóhann Jóhannsson

Music Sound design: Simon Ashdown

Scoring Recording: Daniel Kresco

Scoring Mix; Paul Corley

Foley Artist: Nicolas Becker. Greg Vincent

Foley Rec: Yellow Cab Poly Son Post

Production Sound: Claude La Haye

Sound Recordist: Steve Perski Justin Wilson

7.1CH Final Mix; MELS Post at Montreal Canada

Dolby Atmos Mix [It's a studio in Paris, but couldn't find the credits.]


2. Story and Main Characters

Unmarried linguist Louise Banks experiences a series of déjà vu-like visions depicting scenes from her daughter's birth to her death from a terminal illness. While teaching a class, she hears news of mysterious spacecraft arriving at twelve locations around the world, causing global uproar. Colonel Weber then visits her. His purpose is to...


Colonel Weber of the U.S. military played the recording he had brought and pressed Louise for its meaning, but she replied that she couldn't understand it without going to the site. Ultimately, she headed to the base monitoring the spacecraft that had arrived in Montana, accompanied by physicist Ian Donnelly.

 

 

Their mission is to uncover the purpose behind the arrival of two extraterrestrial beings (the “Heptapods”). After much trial and error, they begin deciphering the Heptapod written language, which resembles ink splatters. Throughout this process, flashbacks to his life with his daughter occur. While troubled by the cause of these flashbacks, he achieves communication with the Heptapods and learns their true reason for coming to Earth. They reveal they are offering a gift so humanity can rescue them 3,000 years in the future. Louise also comes to understand that the Heptapods transcend time, and that the flashbacks she experienced were actually her own future.




The spaceship vanishes, and at the base where the mission was successfully completed, Ian proposes to Louise. Knowing she cannot avoid the fate of later divorcing Ian and her daughter Hannah's untimely death; Louise accepts the proposal.


 At first glance, it appears to be a standard sci-fi adventure film, but its main theme is based on Ted Chiang's short story “The Story of Your Life,” exploring the philosophical idea that “the flow of time is not only the past; humans also possess the power to perceive the future leading up to their death.”


3. The Four-Act Structure and Its Distinctive Sound Design

3-1. Introduction (00h00'00“-15'18”)

The main theme quietly plays over flashback footage of Louise's days with her daughter. In the opening classroom scene at the university, where only a few people are present, PC and mobile phone sounds gradually emerge. Then, people evacuating the campus, alarms, ambulances, and bold jet sounds flying L-R expand the dynamic range, building tension as a spacecraft approaches. The design features ambient-style music enveloping the space through height channels and horizontal 5.1 Ls-Rs, with the remaining channels dedicated to sound effects. A fundamental design concept is established: dialogue-heavy scenes boldly center the sound, while scenes depicting space utilize height channels to softly envelop the environment.


The scenes where Louise returns home and converses with her mother in the living room, or her subsequent conversation with Colonel Weber in her professor's office—scenes where dialogue is crucial—are exclusively at Hard Center.


The final scene of the opening sequence shows Colonel Weber and his team arriving by helicopter in Ian's backyard to pick him up.

Ian, lying in bed, is listening to the TV news. Here too, the sound design is cleanly focused solely on the hard center. Suddenly, the sound of the helicopter's approach spreads from the front hard center to the rear in a flyover, rapidly increasing in range. Then, in the next wide shot of Ian looking outside from the living room, the helicopter's hovering sound resonates powerfully from the height channel. The sound design sequence, where the wide shot of Ian boarding the helicopter with Colonel Weber shifts to a pure front L-C-R mix, is a brilliant example of tempo-driven design.




3-2 Transition 15'18“-23'09”

The helicopter cabin scene also demonstrates the effectiveness of the height channel. Though simple, by separating the BASIC CH and HEIGHT CH, it conveys the enclosed, confined space where various cabin noises would otherwise mask each other in a standard horizontal 5.1CH setup. Later, when Louise and physicist Ian converse via headsets— “Language is culture!” “Language is science!”—the HEIGHT CH component disappears, and the scene proceeds solely in horizontal 5.1CH.


PS: Be sure to compare this to the 1993 66th Academy Award-winning film Jurassic Park, which similarly features a helicopter flight to the island. You'll understand the effectiveness of height CH.

3−3Main body 23’35“-1h16‘15”


Scenes of the command room communicating with bases around the world appear repeatedly inside the tent. Here too, the murmur of the command room echoing within the tent is subtly placed in the height channel, representing the enclosed space inside the tent.


Meanwhile, the adjacent analysis room for Louise and Ian's team has no height CH ambience, allowing them to focus on the meaning of the dialogue.

Upon entering the SHELL spacecraft for the third time, Louise suddenly removes her protective suit, reveals her face, and states her name. As if responding, two Alien Heptapods finally appear at the glass wall and utter a sound. This alien VOICE is a grand one, utilizing all BASIC channels and the height channel. The music flowing together here was composed by the sound design team, who received the VOICE material and arranged the frequencies to avoid masking each other.




3−4Conclusion 1h16‘15“—1h56’30”


The Chinese military declares war on the Heptapods. Twelve bases worldwide begin evacuation, and the Montana base receives withdrawal orders, creating a frantic scene.

Here too, helicopters circling overhead and the various sounds of withdrawal underway on the ground form a three-dimensional spatial experience.




4. Scoring Music


The scoring was handled by Jóhann Jóhannsson, an Icelandic composer who can be described as a post-classical artist active in contemporary music, folk music, pop performances, and composition. After reading the script, he intuitively envisioned an ambient-style music centered around tape loops. He sent several sample pieces to the director before filming began. The director, liking the sound, reportedly played these samples during filming.



The tape loops are no half-measure—this music was created using a technique where various sound sources were recorded and played back on a loop of 2-inch tape in a Studer A-16 analog multitrack tape recorder. Emphasizing pauses and silence as a core concept, and collaborating with the sound design team, the result leans more towards an ME-style finish than pure scoring.


The musical design varies across four distinct patterns, as shown below, depending on the presence or absence of sound design. This variation was likely achieved by preparing stems for mixing and then adjusting them during the final mix.






The music sources include a 65-piece orchestra recorded at SMECKY MUSIC STUDIO in Prague, the VOICE London chorus group, the lingering resonance of Apf, and drum sounds like 16-beat rhythms.




For this reason, the main recording miking was done in mono or stereo rather than the standard DECCA TREE configuration. The resulting music was also fundamentally treated as two separate stems, with the final placement and balance being handled during the final mix. The behind-the-scenes footage included as a bonus feature on the Blu-ray disc showcases this process, and the sight of the 16-track Studer A-16 tape loops playing is truly impressive.



* His work featuring full orchestral scoring can be fully appreciated in the 2014 British film “The Theory of Everything,” which depicts the life of Dr. Hawking.


The music runs for 62 minutes, accounting for a modest 53.4% of the film's runtime.


He was scheduled to compose for the director's next film, Blade Runner 2049, but tragically passed away suddenly in Berlin in early 2018, ending his life at the age of 48.



5. Foley. Sound Effects. Material Recording


Sound effects are primarily recorded at Yellow Cab Studios and Poly Son Post in France. The person in the center of the photo is Nicholas Becker, who won the 2020 93rd Academy Award for Best Sound for Sound of Metal.



The 2013 award-winning film {Gravity} also used a Paris studio for its Foley work. Perhaps Paris has many studios and Foley artists well-suited for this type of recording.


Another example is a New Zealand-based sound design team who designed the voices for the alien heptapods.

The materials used for this were also purely analog: New Zealand wild birds, the breath of a Maori flute, a camel's throat sound, the contraction sound of bagpipes, and materials created by filling a paper carton with water, contracting it, and blowing air into it through a straw. These were used to create voices tailored to the two characters.


The spacecraft sounds were also produced by a dedicated team, utilizing instruments like trumpets and horns for this material.


The scenes feature conversations from TV news, helicopter in-flight headset chats, spacesuit communications, and cell phones. For these too, they meticulously sourced actual transceivers and used audio recorded by transmitting and receiving signals through those real devices.


Sound supervisor Sylvain Bellemare, based in Montreal, stated in an interview, “Typically, such processing is done using plug-in tools, but we went to these lengths to achieve the authenticity of each element.”


 


He has a video lecture from the Montreal Art university where he lists the following elements as essential skills for sound design. Please also refer to this.


●    Value the relationship with music

●    Study film itself and learn its history

●    Voraciously absorb the latest technology

●    Approach sound with free thinking

●    Concentrate on hearing sound with your ears—Not Wave Form


I wholeheartedly agree with his point. Lately, too many people have become fixated on seeing sound as waveforms!

In Closing

Based in Montreal, Canada, Denis Villeneuve is characterized by a distinctly contemporary production style that crosses borders to combine diverse talents, making him one of the directors breaking away from Hollywood. If you get the chance, be sure to watch his 2015 film Sicario, which can be considered his true American debut.

The sound design of this film stands out for its distinct approach to both sound and visuals compared to typical sci-fi movies. While the main narrative thread—the crisis management between aliens and Earth—keeps audiences on the edge of their seats, it actually plays a supporting role. The design, which uses Dolby Atmos height channels to softly envelop the entire experience, contributes significantly to conveying the philosophical themes of ‘time and memory’ inherent in the source material. This is achieved by centering the story around Ian's memories, inserted as flashbacks. 

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